![]() ![]() The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes. Locate: DocumentsMy GamesRocket LeagueTAGameConfigTASystemSettings. earlier on today was trying to get my ps3 controller to work with kb+m, cause. this is because a setting that causes no further input lag on the epic version, for some odd reason adds another layer of input lag on the steam version. Edit: You might have to hold down the button as you plug it too in I dont remember. So just do that until you get back to Player 1. ![]() You can also play with friends on different platforms in Private. For more info, check out: Cross-Platform Support Now Live in Rocket League. This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. If you hold down the XBOX button in the middle and unplug it (while holding the button) then plug it back in, it should change players. If you need to re-enable it, follow the steps below: Launch Rocket League. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use. There are also options for custom licenses that can include premium support private training negotiated terms for lower royalties, no royalties, or a different basis for royalty negotiation and more.Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. At the moment, Rocket League is available only in the free-to-play version on the Epic Games Store, and it has completely disappeared from Steam Store.We offer a choice of licensing terms depending on your use of Unreal Engine. ![]()
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